WingMan
I reworked my rendition of the Wingman revolver from Apex Legends.
The Low Poly version went from around 14K tris to 12K tris. I reworked the materials and tried to stay closer to the original design. Also reworked the presentation and lighting.
Modelled in 3DS Max, baked in Substance Designer, textured in Substance Painter and rendered in Marmoset.
A special thanks to Jip Smetsers and Maxime Feyten for feedback. Go check their portfolio!