Driven to create beautfil art for an engaging player experience, ranging from hard surface props and weapons to environment art.
I work as a freelance 3D Artist, from creating and texturing 3D models to
helping the company in their specific needs.
had the opportunigy to work on Hunting Simulator 2 video game.
I was responsible for the grass and small foliage in game. I created a foliage
interaction system withing the UE4 engine, together with the Lead Artist.
During the end part of the production, I was responsible for creating and
texturing 3D models and helped with Level Decoration.
I also took responsibility of guiding new interns and junior artists starting
at the company.
During my internship, I had the opportunity to work on FIA European Truck
Racing Chamionship video game . I was responsible for creating and
texturing 3D models used on and around to the tracks.
Later on in the production I helped with Level Decoration of the tracks.