I always wanted to model a red dot sight. This was a good excercise for some hard surface modelling.
Modelled in 3DS Max. I used Zbrush to polish some edges. Downbaked in Substande Designer and textured in Substance Painter.
Rendered in Marmoset Toolbag.
Shout out to Jip Smetsers and Lorenz Delcol for feedback - Go check their portfolios !
Any C&C more than welcome!
Stay home, stay sane.