This was the prop I had to complete for my internship art test, nearly two years ago.
Because of the pandemic, I finally had time to update the old version. (see last picture)
Modelled in 3DS Max, baked in Substance Designer, textured in Substance Painter. Rendered in Marmoset using one 4K texture set.
The model a bit shy of 23K Tris.
Shoutout to Jip Smetsers and Lorenz Delcol for feedback and advice.
Hope you enjoy. Any C&C more than welcome!
Stay home, stay sanex